Alright kids and squids, what is going on?
It is Hank here from Nintendome! Today, I am going to be talking about the latest weapon
to hit Splatoon: the Tri-Slosher Nouveau! But, before I talk about that, I want to quickly
give you guys an update on the state of Nintendome. So I am absolutely going to continue the Think
Tank series and the Squid Science series moving into the new year. I hope you guys understand
why I have not been able to make videos for either series. It’s just been a very busy
past couple of months. But I want to thank you all for supporting me through these past
couple of months regardless. It really means alot to me and all of you are just so awesome
for sticking around. I also want to talk to you guys about bringing other types of videos
onto this channel. As you guys definitely know, Splatoon is not going to be receiving
updates perpetually and I’m really curious to see whether or not you guys would mind
me making videos about other games on this channel. Now there are plenty of other games
that I would love to make videos on but I have no idea if you guys would be interested
in them. RIght now, some of the games I’m playing are Pokemon, Minecraft for Wii U,
Super Smash Bros, Super Mario Maker, etc.- just games like that in general! So I linked
to the poll where you can vote down in the description below. It’s right past that
like button, which you should totally hit by the way, but yeah with that aside, let’s
go ahead and talk about the Tri-Slosher Nouveau. Alright, so this is a weapon that my buddy
Jack, AKA the Triforce kid has been anticipating in Splatoon for a very long time. I know I
didn’t give the Tri-Slosher very much credit the last time I talked about it but I actually
just want to go ahead and say I was completely wrong. The main weapon is actually quite viable
and I almost feel like it’s the spiritual successor to the roller. Now one of the greatest aspects of the Tri-Slosher
main weapon is its consistent damage output. So I’ve noticed that you really don’t
need Damage Up on this weapon because the damage will rarely taper off. Even if your
opponent is running triple defense ups, you can usually get that 2 hit KO at max range.
Of course, it’s also got that wide ink spread that kind of decreases the need to aim a little
bit. But hey, that’s fine. Now this is a custom weapon so the nitty gritty is really
be with the weapon’s kit. For a sub weapon it’s rocking the seekers!
And I’m a bit conflicted on this. While the the main tri-slosher’s weakness is an
inability to pressure opponents that are very far away, I’m not sure the seeker actually
does that very effectively. Generally, it’s kind of hard to kill an opponent with the
seeker, especially if you two are in an engagement and he or she knows to pay attention for it.
However, I have found seekers to be very useful for movement. Swimming with the seeker trail
and then stealthily jumping out can be a very effective strategy. Of course, this works
way better on maps like Port Mackerel and Arowana Mall. But in general, doing this is
just something nice to keep in mind. Now the special weapon is echolocator. Echolocator
in general is very solid and while this weapon does not do a great job at taking advantage
of echolocation on its own, it’s always nice to have another option if you want to
fit in echolocation on your team composition. So definitely no complaints here on that front
and I am one hundred percent sure that you guys expected me to say that because let’s
be real, I always praise echolocation. So in terms of general gameplay style, I definitely
think this is a weapon that warrants being a bit more aggressive. The seekers allow you
to stealthily get into your opponent’s areas while still maintaining a full ink tank. And
the awareness echolocation provides will be especially crucial when you’re in your opponent’s
territory. And of course, the main tri-slosher weapon itself is stellar in close range combat.
So definitely getting those flanks and getting the initiative off of your engagement is going
to be your number one objective. Now in terms of abilities, I actually do not
have a crazy amount to say. I definitely think you should be rocking Swim Speed Up but I
pretty much think that for almost every weapon in the game. Honestly guys, Swim Speed Up
might be the best stackable ability in Splatoon. Half of this game is movement and Swim Speed
Up just gives you the edge in that regard. However, the other ability that I want to
recommend is Ink Recovery Up. Now note that I’m not talking about Ink Saver Main. I
really think Ink Recovery Up is just superior to Ink Saver Main on this weapon. For example,
when you do that Seeker technique that I talked about earlier, Ink Recovery Up would allow
you to fill up your ink tank more quickly, which allows you to jump out of a seeker trail
with a full Ink Tank at an earlier point in time. This is also a weapon that is not going to
be rapidly sloshing as the range is quite bad. So you’re going to need to move in
between your shots quite a bit and more often than not, when you’re moving, you’re swimming
and when you’re swimming, you are recovering ink. So I hope that logic kind of makes sense.
If you disagree I would be more than happy to talk to you guys about it down in the comments
section below. And actually, I would love to hear your thoughts on the Tri-Slosher in
general down in the comments section below as well. That’s all for now guys! Thank
you so much for watching. If you’re feeling extra fresh, go ahead and hit that like button
and subscribe for more Splatoon videos. And also, please don’t forget to vote in the
Straw Poll; it would really mean alot to me. But… I guess that’s all for now guys.
Thank you so much for watching.